After accepting a pact with the lord of the demons, Fortinbras, he is resurrected by demon powers to carry out his ambitions. Onimusha drifts from history just a trifle leading the undead army is Nobunaga, who dies before his time in the amazing introductory FMV with an arrow through the throat. With the Gauntlet strapped to his right arm, Samanosuke is able to absorb the souls of evil creatures and gains strength in doing do. And after his failure to prevent the princess' assassination, Samanosuke is drawn into a deep dream, in which the leader of the Ogre clan gifts him with a magic gauntlet, capable of unsaid abilities. Standing in his path is a legion of demon warriors who protect the princess. Samanosuke is a natural swordsman, having returned from a youth spent wandering the nation with a strong sense of justice and remarkable ability, but he clearly doesn't realize the obstacles put before him. Lead character Samanosuke Akechi, whose movements were drawn from Japanese actor/heartthrob Takeshi Kaneshiro, must save the young princess Yuki, the sister to Yoshitatsu, who has been kidnapped for sinister purposes. Nobunaga has just defeated warlord Yoshimoto Imagawa in a surprise night attack and is preparing for the next attack on Yoshitatsu Saito's famous Inabayama Castle in the Mino Prefecture. The game involves players in Nobunaga's quest to take over all of Japan. Taking place in Feudal Japan (1560), Onimusha is set in the period of civil war dominated by Nobunaga Oda, the ruthless warlord who came within a hair's breadth of unifying Japan. The game sews historical accounts and Capcom's and Flagship's own fictional storylines into one drama about a girl, an ambitious warlord, and an altruistic warrior. It's one of the most expensive games ever made by the Japanese company, and it will be heavily marketed with a North American budget that's just short of $10 million.įeaturing movie-style production values, Onimusha: Warlords tells the story of an epic, 16th century saga, wherein warlords fought brutal hand-to-hand battles for power over Japan. Inspired by the dramatic battles and stories from movies made by Japanese Director Akira Kurosawa, Onimusha has taken on major significance for Capcom. The severity and seriousness of the game is portrayed in the game's five-minute opening sequence. The paradigm is still one of the best in videogames today and its works almost perfectly here. The Story Much in the way that Resident Evil games have unfolded the Raccoon City stories, Onimusha begins with one of the greatest CG intros of all time, and then follows up with gameplay that unveils a little bit of story at a time, woven together with CG and in-game cutscenes. Onimusha works on many levels, and delivers such a high quality of production values, that, along with SSX, Madden, Sky Odyssey, and Star Wars Starfighter, it's one of the PlayStation 2's absolute must-have titles.
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Capcom's game rolls out a good story, an exceptional weapon-based upgrade and combat system, an exquisite set of visuals previously not seen on PlayStation 2, and a truly unique orchestral soundtrack. The point is that Onimusha, on the whole, is a worthy, exciting experience. In some ways, the game works, in other ways, Onimusha is still squarely trapped in Raccoon City.
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After nearly five years of the Resident Evil stock elements, cinematic still shots, awkward action sequences, and endless hours of backtracking for obscure puzzles pieces, Capcom's Onimusha is the experiment that stretches the concept to its limits, and then tries to break free of the paradigm. If one were to look at Capcom as an experimental game lab, then Onimusha would definitely represent the newest set of tricks.